Finding the right colour scheme and basing...
This week feels like a bit of a turning point. After what feels like 20+ attempts at getting the look right, I think I’ve finally landed on something I’m happy with — both in terms of the basing and the goblins themselves. First proper basing attempt This is my first real go at a desert base for the army. I wanted something that felt natural without being too busy — just enough variation to stop it looking flat. A mix of sand, stones, and a few tufts seems to do the job. Pretty happy with how this has turned out, especially how the darker rocks break things up. Test models… take 24 and 25 These two are probably attempts number 24 and 25 at getting a scheme I actually like. Earlier versions weren’t bad, but I just wasn’t getting enough contrast — everything felt a bit flat once it was on the table. I think these finally work: Stronger contrast Colours feel more intentional Details read much better at arm’s length Still things to improve, but this feels like a sol...